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Scale of Imported Objects.
One of the major features of Terragen 2 is its ability to import externally created objects such as buildings or trees. There are many sources for 3D models that can be used directly or converted for use be Terragen. Many users have been kind enough to make models in Terragen's native .tgo format freely available.
However there is a recurring problem of scale, comments about rendered scenes to be found in the various user groups often run something like: "Nice scene but the flowers are way too big", "Those trees are tiny", etc. There are many reasons why models are scaled incorrectly when imported to Terragen, usually to do wit the various conversion steps needed to make an object usable by Terragen or less commonly to measurement units that were being used when the object was created. An example of the conversion problem would be; and this in not always immediately obvious to the person manipulating the model unless they are specifically looking for it:
Create an object, tree or building etc. using Wings 3D or Blender, export it from either as an .obj and Terragen will import it at the scale it was created at. Both Wings 3D and Blender use an arbitrary unit, which when imported directly to Terragen translates as one unit equals one metre. However if an .obj created using Wings is loaded into Blender and resaved Terragen will then import it at one tenth of its original size.
While it is easy to fix the scaling of an object within Terragen it is first necessary to be aware that the scale of the object is incorrect. I have created and regularly use, whenever I download a new object, a series of Terragen 2 scenes which consist of a grid and vertical "Marker poles", that define a cube of known size against which an object may be compared. The basic method is quite easy to follow and for best results should be followed after a new object is obtained. The basic steps are:
The imported object can be scaled and the test scene rendered again until the correct scale factor is found.
I have provided grids at various scales: 10cm, 1m, 10m and 100m along with the Marker Post object (.tgo format). The grids are procedurally generated using functions therefore no texture maps are requited. All of the grids are centred at the origin and the cameras are placed 1.7m above the ground to give a realistic eye line. The 100m grid also includes an aerial camera.
10 centimetre grid |
1 metre grid |
For the 1 metre grid the grid squares and marker post stripes are I0cm, the marker posts are 1m high and are placed at the corners plus and minus 0.5m from the X and Z axes and are 4cm by 4cm (width and depth). |
10 metre grid |
100 metre grid |
100 metre grid (aerial view) |
Here are several examples of the grids in use; please note that the objects being tested are not included in the download.
10 metre grid showing an under scaled tree; Spring Bloom Birch made by JCinBAMA and available on the Ashundar Terragen Community Here. Note that the .tgo version has been used and that several fixes have been made to the materials. |
10 metre grid showing some huge Bluebells from TerrAde also available on the Ashundar Terragen Community Here. |
This final example shows the aerial view of the 100 metre grid with a correctly scaled ruined church, another one from The Ashundar Terragen Community Here. This time by Ogre; showing that it never harms to check the scale of an object before using it in a scene. |
Click here to download Mr LAMPPOST'S Grid Pack
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